Roguelike
Underkeep
Deeper is richer. Deeper is worse.
About
The keep goes down forever, and the torch only carries so far. Every floor is new: rooms and corridors rolled fresh, rats and skeletons and worse waiting in the parts you haven't lit yet.
It plays the old way — turn-based, bump to fight, fog of war peeled back one step at a time. Potions of green mercy bring you back from the edge; scrolls of ruin take everything you can see down with you.
Gold is score and depth is glory, and both are worthless until you stop descending — which you won't. One life. The keep keeps you in the end.
Highlights
- Procedural floors, fog of war
- Classic turn-based bump combat
- Potions, scrolls of ruin, gold
- Difficulty scales every floor down
- Permadeath — score is gold + depth
How to play
| Arrows / WASD | Move · bump to attack |
|---|---|
| Q | Quaff a potion |
| E | Read a scroll of ruin |
| . | Wait a turn |
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