Roguelike
Underkeep
Deeper is richer. Deeper is worse.
About
The keep is seven floors deep, and the torch only carries so far. Every floor is new: rooms and corridors rolled fresh, rats and skeletons and worse waiting in the parts you haven't lit yet — shades that walk through walls, broodmothers birthing in the dark, a cursed knight who parries every other blow.
It plays the old way — turn-based, bump to fight, fog of war peeled back one step at a time. Potions of green mercy bring you back from the edge; scrolls of ruin take everything you can see down with you; flasks of fire and frost fly at whatever the torchlight finds. Pray at a cold altar if you dare — the keep answers kindly, or it doesn't.
At the bottom, the Heart of the Keep waits on its pedestal. Take it and the run flips: a desperate climb back to the surface with the whole keep awake behind you. One life. Escape and it counts forever — lifetime deeds unlock Keeper's Boons, small permanent graces for every descent after.
Highlights
- Procedural floors, fog of war, classic bump combat
- Descend seven floors, claim the Heart, escape alive
- Flasks, rings, and altars that answer prayer — kindly or not
- Keeper's Boons: lifetime deeds pay permanent starts
- Permadeath — the tombstone remembers everything
How to play
| Arrows / WASD | Move · bump to attack |
|---|---|
| Q | Quaff a potion |
| E | Read a scroll of ruin |
| F / G | Throw fire / frost |
| R | Pray at an altar |
| . | Wait a turn |
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