Deck-builder Roguelike
Thornspire
Climb. Draw. Survive.
About
The spire is alive, and it does not want you. Every floor puts doors in front of you — a fight, an elite guarding something rare, a quiet hollow, a whisper you probably shouldn't trust — and every tenth floor a boss bars the climb: the Wyrmroot coiling up out of the dark, then the Pale Warden and its bone storm past it.
Combat is turn-based and honest: three energy, five cards, and the enemy's next move telegraphed above its head. Block what you can't dodge, poison what you can't burst, let thorns punish everything that dares to swing at you — or pay in your own blood: the bone cards trade health for power, and the spire pays back with interest.
Every victory offers a card and every rest site can shed one, so the deck you summit with is nothing like the one you entered with. Charms picked off elites work for the whole climb, three potions ride your satchel, and every event is a real choice with a real price. One life. When the spire keeps you — and it will — all that survives is your best floor.
Highlights
- Turn-based card combat with visible intents
- 37 cards — poison, thorns, bone and blood
- Charms, potions, events with real choices
- Door choices: fight, elite, rest, event, treasure
- The Wyrmroot and the Pale Warden guard the acts
- One life, best-floor score
How to play
| Click a card | Play it (then click a target) |
|---|---|
| Right click | Cancel targeting |
| End Turn | Enemies act on their intent |
| 1 / 2 / 3 | Choose a door |
| TAB | Peek your deck |
| ESC | Pause · Settings |
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