Deck-builder Roguelike
Thornspire
Climb. Draw. Survive.
About
The spire is alive, and it does not want you. Every floor puts doors in front of you — a fight, an elite guarding something rare, a quiet hollow, a whisper you probably shouldn't trust — and every tenth floor the Wyrmroot itself coils up out of the dark.
Combat is turn-based and honest: three energy, five cards, and the enemy's next move telegraphed above its head. Block what you can't dodge, poison what you can't burst, and let thorns punish everything that dares to swing at you.
Every victory offers a card and every rest site can shed one, so the deck you summit with is nothing like the one you entered with. One life. When the spire keeps you — and it will — all that survives is your best floor.
Highlights
- Turn-based card combat with visible intents
- 28 cards — poison, thorns, tempo, greed
- Door choices: fight, elite, rest, event, treasure
- The Wyrmroot every tenth floor, endless acts
- One life, best-floor score
How to play
| Click a card | Play it (then click a target) |
|---|---|
| Right click | Cancel targeting |
| End Turn | Enemies act on their intent |
| 1 / 2 / 3 | Choose a door |
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