Tactics
Bulwark
Three wardens. Five turns. Hold the shrine.
About
The shrine at the bottom of the river must stand five more turns, and the drowned horrors are climbing the grid to pull it down. Bulwark is turn-based tactics in the Into-the-Breach mould: the enemy shows you exactly what it will do, and then it's your move.
You command three wardens. Bastion shoves what's next to it; Lance spears down a line; Reaver hooks the far thing close. The trick is never the damage — it's the push. Shove a horror into another and they both crumble. Shove one into a chasm and it's simply gone.
Read the telegraphed intents, move, push, and end the turn with the shrine still lit. Hold five turns and descend to a harder grid. The dark is patient. You have until it isn't.
Highlights
- Fully telegraphed enemy intents
- Three wardens: push, spear, hook
- Push horrors into each other and the chasms
- Protect the shrine for five turns, then descend
- Deepest-hold score saved
How to play
| Click a warden | Select it |
|---|---|
| Click a tile | Move, then act |
| TAB | Toggle move / act |
| SPACE | End turn |
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