Tactics
Bulwark
Four wardens. Three missions. Hold the shrine.
About
The shrine at the bottom of the river must stand, and the drowned horrors are climbing the grid to pull it down. Bulwark is turn-based tactics in the Into-the-Breach mould: the enemy shows you exactly what it will do, and then it's your move.
You command four wardens. Bastion shoves what's next to it; Lance spears down a line; Reaver hooks the far thing close; Aegis charges the line and slams what it meets two tiles back. The trick is never the damage — it's the push. Shove a horror into another and they both crumble. Shove one into a chasm and it's simply gone.
Read the intents, mind the ground — bone walls block, brittle tiles crumble to chasm behind you, healing fonts mend the warden who holds one — and end the turn with the shrine still lit. A run is a three-mission campaign: wounds carry over, the fallen limp back, and after every held shrine you pick a boon that stacks for the rest. The dark is patient. You have until it isn't.
Highlights
- Fully telegraphed enemy intents
- Four wardens: push, spear, hook, ram
- Push horrors into each other and the chasms
- A three-mission campaign — wounds persist, boons stack
- Bone walls, brittle ground, burrowers beneath it
- Threat overlay and confirm-end-turn in a full settings menu
How to play
| Click a warden | Select it |
|---|---|
| Click a tile | Move, then act |
| TAB | Toggle move / act |
| SPACE | End turn |
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