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Tower Defense

Lastlight

Hold the light. Bury the dark.

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Available in Kurvallak Launcher Playable now · Free · installs & auto-updates

About

The last shrine still burns, and the dead have noticed. They come up the old road in waves — shamblers, bats, stone golems, wraiths that shrug off the cold, candle thieves that snatch a flame and run for the gate — and every tenth wave a king makes the walk: the Hollow King, or the Bone Colossus tolling your towers silent.

You hold twenty candles and a purse of gold. Spend it well: quick Bone Spires, splashing Ember Braziers, Frost Obelisks that slow the march, Gravebells that root it where it stands, Pyre Censers that burn the ground it walks — ten towers in all, five tiers each, and every apex capstone changes how the tower plays. Hover any of them for a full info card: live stats, role, and what the next tier buys.

You decide when each wave comes — the preview shows exactly what marches next, and sending early while the last wave still walks pays a bonus. Every leak snuffs a candle. When the last one goes out the vigil ends — but the Keeper remembers: levels earned from kills and waves held pay permanent perks, and the road winds differently next time.

Highlights

  • Ten towers, five tiers — apex capstones change how they play
  • You send the waves — full preview, early sends pay
  • Two kings and elite waves walk the road
  • Keeper levels: permanent perks from kills and waves held
  • Hover any tower for a full info card
  • Two maps, endless scaling past wave 40

How to play

1–0Pick a tower
ClickPlace it (SHIFT keeps placing)
Click a towerUpgrade or sell
SPACESend the next wave

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