Tower Defense
Lastlight
Hold the light. Bury the dark.
About
The last shrine still burns, and the dead have noticed. They come up the old road in waves — shamblers, bats, stone golems, wraiths that shrug off the cold, candle thieves that snatch a flame and run for the gate — and every tenth wave a king makes the walk: the Hollow King, or the Bone Colossus tolling your towers silent.
You hold twenty candles and a purse of gold. Spend it well: quick Bone Spires, splashing Ember Braziers, Frost Obelisks that slow the march, Gravebells that root it where it stands, Pyre Censers that burn the ground it walks — ten towers in all, five tiers each, and every apex capstone changes how the tower plays. Hover any of them for a full info card: live stats, role, and what the next tier buys.
You decide when each wave comes — the preview shows exactly what marches next, and sending early while the last wave still walks pays a bonus. Every leak snuffs a candle. When the last one goes out the vigil ends — but the Keeper remembers: levels earned from kills and waves held pay permanent perks, and the road winds differently next time.
Highlights
- Ten towers, five tiers — apex capstones change how they play
- You send the waves — full preview, early sends pay
- Two kings and elite waves walk the road
- Keeper levels: permanent perks from kills and waves held
- Hover any tower for a full info card
- Two maps, endless scaling past wave 40
How to play
| 1–0 | Pick a tower |
|---|---|
| Click | Place it (SHIFT keeps placing) |
| Click a tower | Upgrade or sell |
| SPACE | Send the next wave |
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